Role: 7th Grade Math Teacher
School: Wisconsin Rapids Public Schools
Questions Answered: 594 per student, on average
David Keech has to deliver a unique blend of content throughout the year.
Finding a resource that explores cooperative learning is easy, but many ignore strategies for delivering the teaching approach.
Despite this, the pedagogy is popular in classrooms across districts and grade levels, creating a need for tips and information that teachers can act upon.
Although many technology-based teaching methods and resources effectively engage students and build their skills, many educators encounter difficulties when using technology in the classroom.
Maybe a specific platform is too hard to introduce. Or maybe it won’t run on your devices. Despite the challenges, you likely want to enjoy the benefits that education technology can deliver.
Let’s assume you already know the “whys” behind classroom gamification: why it works, why it’s backed by research, and why so many teachers love it.
Now, let’s focus on the next step: how to gamify your classroom.
While there are a range of different methods and opinions on the best ways to do it, we’ve performed the research and broken down five actionable steps to gamify your classroom.
Developed in the 1960s, many teachers see inquiry-based learning as a new pedagogy — meaning they have questions about how to use it and if it’s worthwhile.
Like problem-based learning, proponents state that letting students investigate solutions to open questions has a range of advantages. But the pedagogy must be shaped by research-backed approaches to reap these advantages.