Gamification in e-learning is defined as an educational approach to motivate students to learn by introducing gaming elements and video game design in the learning environment. The objective of gamification is to maximize engagement by capturing the interest of students and inspire them to learn and achieve more.
Building curiosity and motivation in students is not always as easy as it seems. It is still fairly simple to get your students to pay attention to subjects that are easy to grasp when compared to the subjects that are more challenging. Therefore, motivating students to concentrate in class becomes a challenge for teachers, especially with subjects such as Mathematics and Science.
Living in the 21st century, technology has become an integral part of our existence. When it comes to education, technology has advanced rapidly in the last few years. From tablets replacing textbooks to Google search engine being the biggest source of learning, education technology has completely transformed the way we grasp knowledge.
Math anxiety is defined as “a feeling of tension, apprehension, or fear that interferes with math performance”. Often seen in students, math anxiety can range from general discomfort and mental disorganization to feelings of panic and high anxiety. Even though most students can cope up with this distress, for some the fear is so severe that it affects their math learning abilities and in turn, becomes a vicious cycle of failure.
As schools continuously evolve and take significant steps to improve their education system, it is imperative that teachers simultaneously introduce essential classroom items in every class to enhance each student’s learning capability, create an organised space to learn, and streamline lesson plans.
As interesting as the subject is, over the years, math has got a bad reputation among the younger crowd. In fact, for many students, practising math is not something that comes intuitively or automatically, it takes plenty of effort. Survey reports even suggest that 37% of the students aged between 13-17 found math to be the most difficult subject. (Source)
It is a known fact that students sometimes struggle to cope up with the pressure of an extensive school syllabus, assignments, homework and more. Especially when it comes to math, students find it particularly challenging to balance class lessons, assignments, tests, and homework together. Therefore, it is important that teachers create a healthy classroom environment that not only focuses on solving questions, learning equations, finishing assignments but also gives students the liberty to enjoy learning through math games, brainteasers, and puzzles.
Since the late ’90s, video games have become very popular amongst kids and considered as one of the norms in our mainstream media today. As per Forbes, it is estimated that over one and a half billion people (20% of the total population) play video games and not so surprisingly over 60% amongst them are still in school.