21st century education is changing rapidly and educators around the world are having to adapt — especially with regard to using technology in the classroom. Naturally, teachers and parents alike are wondering: What are the best math apps for kids?
Let’s assume you already know the “whys” behind gamification in education: why it works, why it’s backed by research, and why so many teachers love it.
Now, let’s focus on the next step: how to gamify your classroom.
While there are a range of different methods and opinions on the best ways to do it, we’ve performed the research and broken down five actionable steps to gamify education.
Like educators across the United States, those in Texas are under pressure to help students achieve positive scores on assessments.
We compared State of Texas Assessments of Academic Readiness (STAAR) results across 170 schools — 51 do not use Prodigy, while 119 have at least 20% of students on Prodigy.
Although many technology-based teaching methods and resources effectively engage students and build their skills, many educators encounter difficulties when using technology in the classroom.
Maybe a specific platform is too hard to introduce. Or maybe it won’t run on your devices. Despite the challenges, you likely want to enjoy the benefits that education technology can deliver.
Playing math games has emerged as a way to make class engaging, but you must ensure these activities build skills and reinforce lesson content.
Just like there are many helpful math websites, there are online and offline games suited for this job. They can act as customizable entry and exit tickets, as well as mid-class activities.
As the popularity of adaptive learning technology booms, a growing number of school leaders face unique challenges when introducing a given adaptive learning program at the school or district level.
For the savvy school admin, questions about adaptive learning technology abound: how should teachers be trained? How much does it cost? And, of course, how should a tool be selected — with the huge variety of games, products, and software vying for your attention?
To address such questions, below is a guide to adaptive learning technology that provides implementation strategies. It also includes a definition, benefits, examples and a downloadable list of implementation tips.
Many teachers struggle to smoothly incorporate games into lessons due to time and logistical issues, yet see game-based learning (GBL) as a way to engage students and appeal to diverse learning styles.
Research has continuously shown such advantages. For example, video games stimulate an increase in midbrain dopamine to help store and recall information, according to a 2014 article in the journal of Learning, Media and Technology.
As educators look to teach and engage students using EdTech (educational technology), many turn to Monica Burns.
The Apple Distinguished Educator and founder of Class Tech Tips left teaching in New York to become a technology and curriculum consultant.
It’s been three years since she started her new career.
In that time, she has consulted at schools across the world and presented at conferences such as SXSWedu and EduTech. She also became a published author, writing about how to use QR codes and scannable technology in the classroom.
As students with diverse learning styles fill the classroom, many teachers don’t always have the time to plan lessons that use differentiated instruction (DI) to suit their distinct aptitudes.
This can involve adjusting:
- Content — The media and methods teachers use to impart and instruct skills, ideas and information
- Processes — The exercises and practices students perform to better understand content
- Products — The materials, such as tests and projects, students complete to demonstrate understanding