Can Game-Based Learning Improve Standardized Test Scores?

When my co-founder and I started Prodigy, our goal was to get students as excited about learning math as I was about playing Pokemon as a child.  As teachers, you’ve likely seen this excitement in your own classrooms, but one overriding question keeps coming up – does all of this excitement lead to quantifiable improvements on standardized test scores?

To figure this out, we dug deep into data from one of our first districts, Kawartha Pine Ridge DSB in Ontario, Canada.  The data shows that highly active schools on Prodigy had 11.6% more students meeting standards on EQAO testing (Ontario’s standardized test) compared to the previous year.  This represents an 11.5% difference over inactive schools, which only saw a 0.1% improvement.

EQAO

You can download the full whitepaper here: https://www.prodigygame.com/resources/Can_Game-Based_Learning_Increase_EQAO_Math_Scores.pdf

There is also a short 2-page summary here: https://www.prodigygame.com/resources/Can_Game-Based_Learning_Increase_EQAO_Math_Scores_(SHORT).pdf

Post written by Rohan Mahimker, Co-CEO Prodigy

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