Everything seems normal. Great, even. Among others, you have a student who finishes all her homework and actively participates in class.
But she fails the unit test. Badly.
How can you fix this situation? Could you have prevented it?
Finding a resource that explores cooperative learning is easy, but many ignore strategies for delivering the teaching approach.
Despite this, the pedagogy is popular in classrooms across districts and grade levels, creating a need for tips and information that teachers can act upon.
Although many technology-based teaching methods and resources effectively engage students and build their skills, many educators encounter difficulties when using technology in the classroom.
Maybe a specific platform is too hard to introduce. Or maybe it won’t run on your devices. Despite the challenges, you likely want to enjoy the benefits that education technology can deliver.
Gamifying your classroom can take hours of preparation and has developed a reputation as a “hit or miss” teaching approach, but following research-backed advice can drive its success.
Not to be confused with game-based learning, gamification largely involves applying video game elements to non-game settings. This concept may be simple, but classroom gamification is complex and follows a five-step process:
Developed in the 1960s, many teachers see inquiry-based learning as a new pedagogy — meaning they have questions about how to use it and if it’s worthwhile.
Like problem-based learning, proponents state that letting students investigate solutions to open questions has a range of advantages. But the pedagogy must be shaped by research-backed approaches to reap these advantages.
Playing math games has emerged as a way to make class engaging, but you must ensure these activities build skills and reinforce lesson content.
Just like there are many helpful math websites, there are online and offline games suited for this job. They can act as customizable entry and exit tickets, as well as mid-class activities.