PAID LICENSING FOR GAME DEVELOPERS

Your Unity Game Can Reach Millions of Students

and You Get Paid Upfront

Prodigy is the world's most-used game-based learning platform for primary schools. We want to license your game and bring it to students across North America and beyond through Prodigy Arcadia. You get a guaranteed flat fee, we handle all the porting and optimization, and the license is non-exclusive - your game stays yours everywhere else.

14
years in Edtech
10M+
Students monthly
90,000+
schools trust us
Game island imagery

Your Audience

Who Needs Your Game?

Our mission is to help every student in the world love learning. Games are how we do that!

Kids using Prodigy Game

For Kids

Engagement that
teaches

Teachers use Prodigy to assign math and reading practice. Students stay engaged because great gameplay waits on the other side. More games in our library means more variety, less fatigue, and more learning time per session.
Parents using Prodigy Game

For Parents

Premium content parents invest in

Prodigy is free for schools, funded by parents who purchase memberships for their children. Premium game content is the reason families upgrade. Your game directly drives the revenue that keeps the platform running.
Admins using Prodigy Game

For Schools

Safe, vetted, and
ad-free

School districts need content they can trust - no ads, no data harvesting, no surprises. Every game on Prodigy runs in a COPPA-compliant, educator-approved environment that administrators can approve without hesitation.

How it works

Why Partner with Arcadia?

We've talked to dozens of game creators. These are the three things that matter most — and how we've structured the deal around them.

magicoins

1

Flat Fee, Upfront

No opaque revenue shares. No auditing. No complicated royalty structures. We pay a competitive licensing fee upon signing and receiving the source assets. It's pure bonus revenue on top of your existing sales — simple, transparent, and immediate.

2

We Handle the Porting

Your team has better things to do. We take your Unity project and handle all the heavy lifting: WebGL optimization, performance tuning for school Chromebooks, integration with our educational question engine, and any asset adaptations needed. You provide the project files; we do the rest.

3

You Keep the IP

This is a non-exclusive, non-competing license. You retain full ownership of your IP, your brand, and your market position. Continue selling on Steam, Itch.io, consoles, mobile — everywhere. We license your game exclusively for the Prodigy Education platform, and that's it.

Technical Requirements

Is Your Game Ready?

To run on school hardware, so we need games that meet these technical specs. Check below - if you're close but not quite there, don't worry, we can still talk.

BENCHMARK DEVICES

Target device: Acer Chromebook 314

CPU:
Intel Celeron N4020 (2 cores, 1.10 GHz Base, 2.80 GHz Burst.)
RAM:
4 GB
Storage:
64 GB eMMC
Touch-enabled:
No

Requirements

Engine: Built in Unity

(upgradeable to Unity 6+)

WebGL:

The game must be capable of running in a browser after porting;

Compatibility:

Specs for the game are low enough to be portable into low-end hardware, equivalent to a Chromebook

Theme:

Family-friendly, suitable for ages from 6 to 13 years-old.

Build size:

Ideally under 500 MB post-compression, due to Internet speed in schools. Longer games can still work by organizing asset bundles in a way the game can be downloaded in smaller chunks as the player progresses. Compression of assets can also help a lot.

RAM utilization:

the game process would not go over 500 MB, as the browser tab starts to become unstable.

Apply Now

Ready to Bring Your Game to Education?

Tell us about your game.

*Our program currently requires Unity
Thank you for submitting your game.
Oops! Something went wrong while submitting the form.
Questions before submitting? Check our FAQ below

Work Together

What Developers Say About Working With Us

"Flat fee, minimal effort, and my game is now in classrooms.
Exactly what they promised."

J. Ace,

Awesome Studio

"The process was simple. I sent my Unity project, they handled the rest. I didn't have to touch the porting or optimization — their team did everything."

JonAI Bird,

Goose Studios

"They played my game, they understood what made it special, and they treated the IP with respect. That matters."

Claude C.,

Robot Studios

FAQ

Got More Questions?

Something not covered here? Write to us.

Do I lose my IP rights?
No. You retain full ownership of your game, brand, and all intellectual property. The license is non-exclusive and limited to the Prodigy Education platform and app, like our own games. You can continue selling on Steam, consoles, mobile, Itch.io, and anywhere else — nothing changes.
"How much work do I have to do?"
After signing, minimal. You send us the Unity files, assets necessary to run it, and answer a few technical questions as they come up. We handle everything else. Several developers have told us the low effort was the deciding factor.
What does porting involve — and who does the work?
Our engineering team handles the full port to WebGL, including performance optimization for school Chromebooks, integration with our educational engine, and any content adaptations needed to make the game more accessible to younger kids. The heavy lifting is on us.
Can I still sell my game on Steam?
Absolutely. Our proposal is non-exclusive and non-competing. We operate within the Prodigy educational platform and in the educational market. Your existing sales channels and video game stores are completely unaffected.
"Will this hurt my Steam sales?"
No. Prodigy is a closed educational environment that operates in a very different market segment and audience, We don't overlap with any commercial marketplace for games.
How long does the process take?
From signed agreement to your game being live on Prodigy, typically 4 to 10 weeks depending on the complexity of the game.
What if I want to end the agreement?
Our agreements include termination provisions negotiated during the contract process. We design terms to be fair and flexible for both sides.
Will you modify my game?
We have to integrate learning questions like in our own games <linked to our page> which does change a bit the core loop of the game. We may also adapt content for ages from 6 to 13 years, as their cognitive capacity and how well they understand game conventions is different from adults. We discuss changes with you first. Your original game stays as-is.
"What happens to my game's name and brand?"
Your game retains its identity and credit. If we create an adapted version, we discuss changes with you before implementation.