9 Qualities you must evaluate when adopting math softwareAll Posts
1. DoK rangeIt’s critical to keep content depth in mind when assessing math software, especially while investigating how many questions the average student answers per session. Many platforms focus on fact fluency; fewer deliver content that meets second and third Depth of Knowledge (DoK) levels. The former acts as a way of building information recall and reproduction abilities. The latter is suited to introducing and reinforcing specific, deeper skills.And whereas students can answer fact fluency questions in a few seconds, problems that demand strategic thinking can take a minute -- maybe longer. Base your expectations on the type of content you want students to receive.
2. Teacher controlTeachers should be able to easily choose the kind of content students see. At the class or student level -- or both -- some platforms allow teachers to:
- Deliver assignments to assess understanding of specific skills
- Set in-program content to match topics and expectations
- Align questions to mirror standardized test questions
3. Adaptivity and differentiation
What happens if teachers don’t have time to set and schedule content? Or, what if they want to use the platform purely to engage students?Precision varies, but many platforms use algorithms to serve students content if the teacher hasn’t scheduled anything. Some automatically adapt to -- and differentiate for -- each student based on trouble spots and knowledge gaps. These platforms may also give hints and explanations to provide scaffolding. These qualities are especially helpful for classrooms in which foundational knowledge greatly differs between students.
>> Read more in our adaptive learning guide <<
4. Curriculum alignmentIf a given math program doesn’t align with your curriculum, it can limit the effectiveness of adaptability and teacher control. For example, in the United States, some state curricula are similar to -- whereas others are completely different from -- Common Core. So, you may have a strong need for an uncommon curriculum.In short: Some software will align with your curriculum; some will not.
5. Data actionability
Relevant student data is always valuable, especially when it allows teachers and school leaders to monitor progress. There are math programs that run diagnostic tests throughout the year, quantifying and visualizing each student’s growth. These programs, and others, may also have reports about topic and curriculum coverage. Such reports help pinpoint struggling students, opening the door to scaffolding and intervention.
>>If you're interested in a curriculum-aligned math platform with actionable data, check out Prodigy<<
It could offer robust data and be curriculum-aligned, but nobody in your building will adopt math software that's too hard to use. If students can’t follow in-program language, would teachers schedule time to use it? If teachers struggle to use core features, would they log in? And how long would you look for progress data before logging out?For students, you must ensure the program:
- Is intuitive to navigate
- Uses simple, yet descriptive, language
- Loads and displays properly across devices
- Offers built-in explanations and instructions
- Requires few clicks to find and use core features
- Allows you to add and remove students in straightforward ways
[caption id="attachment_2560" align="aligncenter" width="600"] Click the image to see how popular math platforms compare.[/caption]
7. Training and supportFinding a math platform that offers training and ongoing support should address uncertainty with school- and district-level implementation. If this is a concern, look for a platform that:
- Offers training sessions to school leaders, tailored to your needs
- Teaches teachers, offering step-by-step instructions for using core features
- Provides a dedicated support manager to answer questions and concerns as they arise
8. Student engagementBuilding students’ investment in learning is a never-ending initiative, but one you can support by choosing software they’ll enjoy using. Game-based learning (GBL) is growing more popular as a way to engage students while appealing to diverse learning styles. Some math games are made up of disparate challenges, whereas others present problems through cohesive storylines. The former is more common, whereas the latter is like many mainstream video games that students actively play.Regardless, compared with continuously drilling content in the same format, it’s easy to see why students would want a GBL program.
>>If you're interested in a free and engaging math platform, check out Prodigy<<
9. CostUnfortunately, cost can be a major barrier.
Fortunately, platforms with diverse content, teacher tools and student reporting greatly vary in price. Whereas some can cost upwards of $10,000 USD for a large school, others are free. There are many more between these price points. This means there should be at least one or two platforms that fit your budget.
Downloadable list of the best math software qualitiesFill out the form below to access a condensed list of the nine best qualities to look for in your math software.
Final thoughts about assessing math softwareKeep these nine factors in mind when evaluating any math software. They’ll allow you to find an affordable solution that’s engaging and educational for students, helpful and intuitive for teachers and informative for school leaders.
Looking to adopt new math software at your school? Prodigy is a no-cost, adaptive game-based learning platform that helps students from 1st-8th grade practice curriculum-aligned math -- covering more than 1,500 skills across three DOK levels. Prodigy engages students and helps teachers track student progress to provide targeted, differentiated instruction. Many students love Prodigy so much, they play at home more often than they do at school! School leaders can use Prodigy to:
- Gauge student preparation for standardized testing
- Inform teacher instruction to drive student achievement
- Pinpoint students' working grade levels and their levels on key strands