5 Steps to Implementing Game-Based Learning in the Classroom [+ Game Examples & Downloadable Guide]
Marcus Guido
1. Determine the Purpose of Game-Based Learning
Deciding how you’ll use a game will narrow your search, helping you find an appropriate one.Before researching, determine if you want to use a game for:- Intervention -- If a student is struggling to demonstrate understanding of core material, you may consider using a game to address his or her trouble spots. The game you choose should therefore deliver content that adjusts itself to player knowledge and learning style. This should help the student gain a better understanding of difficult material.
- Enrichment -- As students master core material, you may want a game that presents content through different media. For example, it may give questions through text, audio, images and more. This should encourage students to challenge themselves as they explore new ways to process the content.
- Reinforcement -- Instead of using games to teach and engage individual students, entire classes can play to reinforce curriculum content. This can also make game-based learning a group activity. Some games have multiplayer features and students may naturally compete against each other to earn higher scores.
2. Play the Game Yourself, Making Sure It Is Aligned with Learning Goals
- Teacher Control -- Many educational games offer teachers the ability to control content and adjust settings for individual students. For example, some let you match questions to in-class material, delivering them to specific players.
- Intuitiveness -- Whether it’s a physical or video game, it should be easy to use. Students should challenge themselves by processing and demonstrating knowledge of the content -- not by stressing over how the game works.
- Engagement -- Based on the content and how it’s presented, determine if students will enjoy the game. If it’s engaging, students should inherently want to play and, as a result, learn.
- Content Types -- To accommodate diverse learning styles, the game should offer different types of content. For example, an educational math video game may present questions as graphs, numbers and word problems.
- Content Levels -- To address diverse trouble spots and aptitudes, the game should use differentiated instruction principles to adapt content to each player. For example, a language video game may focus more on pronouns with one student than another.
3. Ensure It Meets Expectations from Parents
The family makes critical contributions to student achievement, from earliest childhood through high school … When schools engage parents and students, there are significant effects. When parents are involved at school, not just at home, children do better in school and they stay in school longer.What’s more, you probably don’t want kids telling unaware parents they played an hour of games in class. They may not think of games with educational value. Sending a letter home, explaining the game’s benefits and possibly providing your email address, may alleviate these concerns. Here’s a letter that Prodigy offers to admins and teachers who sign up for our math game. Providing this sort of clear communication should smooth the implementation process from both a teacher and administrative perspective.
4. Dedicate Time to Consistent In-Class Play
Sporadic game-based learning may not allow students to reach learning goals as effectively as consistent, scheduled play time. What’s more, it may not be as engaging as possible. For example, a study published in the journal of Educational Technology and Society found a positive correlation between a structured 40-minute period of educational game play and not only faster recall processes, but improved problem-solving skills. In a classroom with 1:1 device use, make time for game-based learning activities by:- Including game time as a designated activity in your lesson plan, not an afterthought
- Using a game as an entry ticket, drawing student attention to the lesson’s topic
- Using a game as an exit ticket, allowing students to reflect
- Focusing more on non-digital games, such as board games with educational value
- Creating learning stations, one of which is playing a device-based game
- Playing team games, letting students play in pairs or groups
5. Assess Progress Throughout Play, Informing Instruction
- In-Game Reports -- Some educational video games feature in-game reports for teachers, which record student performance. For example, charts will contain each player’s marks for a series of questions, letting you click to see more details.
- Self-Reports -- For physical games, or video games without reporting features, you can encourage students to take ownership of their progress through self-reporting. Create a Google Forms spreadsheet for each student. Then, ask them to provide updates.
- Class Discussions -- After playing team games, conducting a class-wide discussion allows each group to share difficulties, progress and accomplishments.
Infographic
Created by Educational Technology and Mobile Learning, here's an infographic that summarizes the five steps to introducing and using game-based learning in your class: [caption id="attachment_858" align="aligncenter" width="258"]
Examples of Game-Based Learning Options for Your Classroom
1. Video Games
2. Adaptations of Common Games
3. Original Games
You’re not limited to adaptations and video games. You can create original, interactive content. This is possible by crafting quiz-, board- and team-based games, as well as using software such as QuoDeck to design and customize simple digital games. Doing so allows you to completely customize the game-based learning experience.Game-Based Learning vs. Gamification
- Whereas games have defined rules and objectives, gamification may just be a series of tasks with rewards such as points
- There is a chance of losing in a game but, to motivate students, gamification may not present this possibility
- Although playing a game may be inherently rewarding, gamification may not offer intrinsic rewards
- Whereas building a game can be hard and expensive, gamification is usually easier and cheaper
- Content is typically morphed to fit the story and scenes of a game, but you can add game-like features to your content without making changes to it
Downloadable Guide
Click here to download a condensed guide to implementing game-based learning, which you can keep on your desk for quick reference.Final Thoughts About Introducing Game-Based Learning in the Classroom
Along with the examples and discussion about gamification, use this step-by-step guide to smoothly implement game-based learning in the classroom. Students should be quick to adopt a given game, and enjoy its benefits as they work to meet learning goals. Look forward to a more engaged classroom as a result.>> Create or log into your teacher account on Prodigy — a free a game-based learning platform that automatically adjusts questions to accommodate player trouble spots and learning speeds. Aligned to US and Canadian curricula, it’s loved by more than 300,000 teachers and 7 million students.